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Glossary of VOIP Terms - Page 1 |
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ATM - (asynchronous transfer mode) -is a dedicated-connection switching technology that organizes digital data into 53-byte
cell units and transmits them over a physical medium using digital signal technology. Individually, a cell is processed asynchronously relative to other related cells and is queued before being multiplexed over the transmission path.
Because ATM is designed to be easily implemented by hardware (rather than software), faster processing and
switch speeds are possible. The prespecified bit rates are either 155.520 Mbps or 622.080 Mbps. Speeds on ATM networks can reach 10
Gbps. Along with Synchronous Optical Network (SONET) and several other technologies, ATM is a key component of broadband ISDN (BISDN).
ATM also stands for automated teller machine, a machine that bank customers use to make transactions without a human teller. |
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Bandwidth - In electronic communication, bandwidth is the width of the range (or band) of frequencies that an electronic signal uses on a given transmission medium. In this usage, bandwidth is expressed in terms of the difference between the highest-frequency signal component and the lowest-frequency signal component. Since the frequency of a signal is measured in hertz (the number of cycles of change per second), a given bandwidth is the difference in hertz between the highest frequency the signal uses and the lowest frequency it uses. A typical voice signal has a bandwidth of approximately three kilohertz (3 kHz); an analog television (TV) broadcast video signal has a bandwidth of six megahertz (6 MHz) -- some 2,000 times as wide as the voice signal.
2) In computer networks, bandwidth is often used as a synonym for data transfer rate - the amount of data that can be carried from one point to another in a given time period (usually a second). This kind of bandwidth is usually expressed in bits (of data) per second (bps). Occasionally, it's expressed as bytes per second (Bps). A modem that works at 57,600 bps has twice the bandwidth of a modem that works at 28,800 bps. In general, a link with a high bandwidth is one that may be able to carry enough information to sustain the succession of images in a video presentation.
It should be remembered that a real communications path usually consists of a succession of links, each with its own bandwidth. If one of these is much slower than the rest, it is said to be a bandwidth bottleneck. |
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Differentiated Services (DiffServ, or DS) is a protocol for specifying and controlling network traffic by class so that certain types of traffic get precedence - for example, voice traffic, which requires a relatively uninterrupted flow of data, might get precedence over other kinds of traffic. Differentiated Services is the most advanced method for managing traffic in terms of what is called Class of Service (
CoS). Unlike the earlier mechanisms of 802.1p tagging and Type of Service (ToS), Differentiated Services avoids simple priority tagging and depends on more complex policy or rule statements to determine how to forward a given network packet. An analogy is made to travel services, in which a person can choose among different modes of travel - train, bus, airplane - degree of comfort, the number of stops on the route, standby status, the time of day or period of year for the trip, and so forth. For a given set of packet travel rules, a packet is given one of 64 possible forwarding behaviors - known as per hop behaviors (PHBs). A six-bit field, known as the Differentiated Services Code Point (DSCP), in the Internet Protocol (IP) header specifies the per hop behavior for a given flow of packets.
Differentiated Services and the Class of Service approach provide a way to control traffic that is both more flexible and more
scalability than the Quality of Service approach.
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IP - The Internet Protocol (IP) is the method or protocol by which data is sent from one computer to another on the Internet. Each computer (known as a host) on the Internet has at least one IP address that uniquely identifies it from all other computers on the Internet. When you send or receive data (for example, an e-mail note or a Web page), the message gets divided into little chunks called packets. Each of these packets contains both the sender's Internet address and the receiver's address. Any packet is sent first to a gateway computer that understands a small part of the Internet. The gateway computer reads the destination address and forwards the packet to an adjacent gateway that in turn reads the destination address and so forth across the Internet until one gateway recognizes the packet as belonging to a computer within its immediate neighborhood or domain. That gateway then forwards the packet directly to the computer whose address is specified.
Because a message is divided into a number of packets, each packet can, if necessary, be sent by a different route across the Internet. Packets can arrive in a different order than the order they were sent in. The Internet Protocol just delivers them. It's up to another protocol, the Transmission Control Protocol (TCP) to put them back in the right order.
IP is a connectionless protocol, which means that there is no continuing connection between the end points that are communicating. Each packet that travels through the Internet is treated as an independent unit of data without any relation to any other unit of data. (The reason the packets do get put in the right order is because of TCP, the connection-oriented protocol that keeps track of the packet sequence in a message.) In the Open Systems Interconnection (OSI) communication model, IP is in layer 3, the Networking Layer.
The most widely used version of IP today is Internet Protocol Version 4 (IPv4). However, IP Version 6 (IPv6) is also beginning to be supported. IPv6 provides for much longer addresses and therefore for the possibility of many more Internet users. IPv6 includes the capabilities of IPv4 and any server that can support IPv6 packets can also support IPv4 packets. |
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IP telephony (Internet Protocol telephony) is a general term for the technologies that use the Internet Protocol's packet-switched connections to exchange voice, fax, and other forms of information that have traditionally been carried over the dedicated circuit-switched connections of the public switched telephone network (PSTN). Using the Internet, calls travel as packets of data on shared lines, avoiding the tolls of the PSTN. The challenge in IP telephony is to deliver the voice, fax, or video packets in a dependable flow to the user. Much of IP telephony focuses on that challenge.
IP telephony service providers include or soon will include local telephone companies, long distance providers such as AT&T, cable TV companies, Internet service providers (ISPs), and fixed service wireless operators. IP telephony services also affect vendors of traditional handheld devices.
Currently, unlike traditional phone service, IP telephony service is relatively unregulated by government. In the United States, the Federal Communications Commission (FCC) regulates phone-to-phone connections, but says they do not plan to regulate connections between a phone user and an IP telephony service provider.
VoIP is an organized effort to standardize IP telephony. IP telephony is an important part of the convergence of computers, telephones, and television into a single integrated information environment. Also see another general term, computer-telephony integration (CTI), which describes technologies for using computers to manage telephone calls. |
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DHCP (Dynamic Host Configuration Protocol) is a communications protocol that lets network administrators centrally manage and automate the assignment of Internet Protocol (IP) addresses in an organization's network. Using the Internet Protocol, each machine that can connect to the Internet needs a unique IP address, which is assigned when an Internet connection is created for a specific computer. Without DHCP, the IP address must be entered manually at each computer in an organization and a new IP address must be entered each time a computer moves to a new location on the network. DHCP lets a network administrator supervise and distribute IP addresses from a central point and automatically sends a new IP address when a computer is plugged into a different place in the network.
DHCP uses the concept of a "lease" or amount of time that a given IP address will be valid for a computer. The lease time can vary depending on how long a user is likely to require the Internet connection at a particular location. It's especially useful in education and other environments where users change frequently. Using very short leases, DHCP can dynamically reconfigure networks in which there are more computers than there are available IP addresses. The protocol also supports static addresses for computers that need a permanent IP address, such as Web servers.
DHCP is an extension of an earlier network IP management protocol, Bootstrap Protocol (BOOTP). DHCP is a more advanced protocol, but both configuration management protocols are commonly used and DHCP can handle BOOTP client requests. Some organizations use both protocols, but understanding how and when to use them in the same organization is important. Some operating systems, including Windows NT/2000, come with DHCP servers. A DHCP or BOOTP client is a program that is located in (and perhaps downloaded to) each computer so that it can be configured.
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H.323 is a standard approved by the International Telecommunication Union (ITU) in 1996 to promote compatibility in videoconference transmissions over IP networks. H.323 was originally promoted as a way to provide consistency in audio, video and data packet transmissions in the event that a local area network (LAN) did not provide guaranteed service quality (QoS). Although it was doubtful at first whether manufacturers would adopt H.323, it is now considered to be the standard for interoperability in audio, video and data transmissions as well as Internet phone and voice-over-IP (VoIP) because it addresses call control and management for both point-to-point and multipoint conferences as well as gateway administration of media traffic, bandwidth and user participation.
H.323, which describes how multimedia communications occur between terminals, network equipment and services, is part of a larger group of ITU recommendations for multi-media interoperability called H.3x. The latest of these recommendations, H.248, is a recommendation to provide a single standard for the control of gateway devices in multi-media packet transmissions to allow calls to connect from a LAN to a Public Switched Telephone Network (PSTN), as well as to other standards-based terminals. This recommendation was announced in August 2000, by the ITU-TU Study Group 16 and the Megaco Working Group of the Internet Engineering Task Force (IETF). |
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IP PBX - An IP PBX is a private branch exchange (telephone switching system within an enterprise) that switches calls between VoIP (voice over Internet Protocol or IP) users on local lines while allowing all users to share a certain number of external phone lines. The typical IP PBX can also switch calls between a VoIP user and a traditional telephone user, or between two traditional telephone users in the same way that a conventional PBX does. The abbreviation may appear in various texts as IP-PBX, IP/PBX, or IPPBX.
With a conventional PBX, separate networks are necessary for voice and data communications. One of the main advantages of an IP PBX is the fact that it employs converged data and voice networks. This means that Internet access, as well as VoIP communications and traditional telephone communications, are all possible using a single line to each user. This provides flexibility as an enterprise grows, and can also reduce long-term operation and maintenance costs. Like a traditional PBX, an IP PBX is owned by the enterprise.
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jitter- 1) In voice over IP (VoIP), jitter is the variation in the time between packets arriving, caused by network congestion, timing drift, or route changes. A jitter buffer can be used to handle jitter.
2) Jitter is the deviation in or displacement of some aspect of the pulses in a high-frequency digital signal. As the name suggests, jitter can be thought of as shaky pulses. The deviation can be in terms of amplitude, phase timing, or the width of the signal pulse. Another definition is that it is "the period frequency displacement of the signal from its ideal location." Among the causes of jitter are electromagnetic interference (EMI) and crosstalk with other signals. Jitter can cause a display monitor to flicker; affect the ability of the processor in a personal computer to perform as intended; introduce clicks or other undesired effects in audio signals, and loss of transmitted data between network devices. The amount of allowable jitter depends greatly on the application. |
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LAN - local area network
A local area network (LAN) is a group of computers and associated devices that share a common communications line or wireless link and typically share the resources of a single processor or server within a small geographic area (for example, within an office building). Usually, the server has applications and data storage that are shared in common by multiple computer users. A local area network may serve as few as two or three users (for example, in a home network) or as many as thousands of users (for example, in an FDDI network).
Major local area network technologies are:
Ethernet
Token Ring
FDDI
Ethernet is by far the most commonly used LAN technology. A number of corporations use the Token Ring technology. FDDI is sometimes used as a backbone LAN interconnecting Ethernet or Token Ring LANs. Another LAN technology, ARCNET, once the most commonly installed LAN technology, is still used in the industrial automation industry.
Typically, a suite of application programs can be kept on the LAN server. Users who need an application frequently can download it once and then run it from their local hard disk. Users can order printing and other services as needed through applications run on the LAN server. A user can share files with others at the LAN server; read and write access is maintained by a LAN administrator. A LAN server may also be used as a Web server if safeguards are taken to secure internal applications and data from outside access.
In some situations, a wireless LAN may be preferable to a wired LAN because it is cheaper to install and maintain. |
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latency-
1) In a network, latency, a synonym for delay, is an expression of how much time it takes for a packet of data to get from one designated point to another. In some usages (for example, AT&T), latency is measured by sending a packet that is returned to the sender and the round-trip time is considered the latency.
The latency assumption seems to be that data should be transmitted instantly between one point and another (that is, with no delay at all). The contributors to network latency include:
Propagation: This is simply the time it takes for a packet to travel between one place and another at the speed of light.
Transmission: The medium itself (whether optical fiber, wireless, or some other) introduces some delay. The size of the packet introduces delay in a round trip since a larger packet will take longer to receive and return than a short one.
Router and other processing: Each gateway node takes time to examine and possibly change the header in a packet (for example, changing the hop count in the time-to-live field).
Other computer and storage delays: Within networks at each end of the journey, a packet may be subject to storage and hard disk access delays at intermediate devices such as switches and bridges. (In backbone statistics, however, this kind of latency is probably not considered.)
2) In a computer system, latency is often used to mean any delay or waiting that increases real or perceived response time beyond the response time desired. Specific contributors to computer latency include mismatches in data speed between the microprocessor and input/output devices and inadequate data buffers.
Within a computer, latency can be removed or "hidden" by such techniques as prefetching (anticipating the need for data input requests) and multithreading, or using parallelism across multiple execution threads.
3) In 3D simulation, in describing a helmet that provides stereoscopic vision and head tracking, latency is the time between the computer detecting head motion to the time it displays the appropriate image. |
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packet -
A packet is the unit of data that is routed between an origin and a destination on the Internet or any other packet-switched network. When any file (e-mail message, HTML file, Graphics Interchange Format file, Uniform Resource Locator request, and so forth) is sent from one place to another on the Internet, the Transmission Control Protocol (TCP) layer of TCP/IP divides the file into "chunks" of an efficient size for routing. Each of these packets is separately numbered and includes the Internet address of the destination. The individual packets for a given file may travel different routes through the Internet. When they have all arrived, they are reassembled into the original file (by the TCP layer at the receiving end).
A packet-switching scheme is an efficient way to handle transmissions on a connectionless network such as the Internet. An alternative scheme, circuit-switched, is used for networks allocated for voice connections. In circuit-switching, lines in the network are shared among many users as with packet-switching, but each connection requires the dedication of a particular path for the duration of the connection.
"Packet" and "datagram" are similar in meaning. A protocol similar to TCP, the User Datagram Protocol(UDP) uses the term datagram. |
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Power over Ethernet(PoE) is a technology for wired Ethernet LANs (local area networks) that allows the electrical current, necessary for the operation of each device, to be carried by the data cables rather than by power cords. This minimizes the number of wires that must be strung in order to install the network. The result is lower cost, less downtime, easier maintenance, and greater installation flexibility than with traditional wiring.
For PoE to work, the electrical current must go into the data cable at the power-supply end, and come out at the device end, in such a way that the current is kept separate from the data signal so that neither interferes with the other. The current enters the cable by means of a component called an injector. If the device at the other end of the cable is PoE compatible, then that device will function properly without modification. If the device is not PoE compatible, then a component called a picker or tap must be installed to remove the current from the cable. This "picked-off" current is routed to the power jack.
To minimize the possibility of damage to equipment in the event of a malfunction, the more sophisticated PoE systems employ fault protection. This feature shuts off the power supply if excessive current or a short circuit is detected. |
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PSTN- (public switched telephone network) is the world's collection of interconnected voice-oriented public telephone networks, both commercial and government-owned. It's also referred to as the Plain Old Telephone Service (POTS). It's the aggregation of circuit-switching telephone networks that has evolved from the days of Alexander Graham Bell ("Doctor Watson, come here!"). Today, it is almost entirely digital in technology except for the final link from the central (local) telephone office to the user.
In relation to the Internet, the PSTN actually furnishes much of the Internet's long-distance infrastructure. Because Internet service providers ISPs pay the long-distance providers for access to their infrastructure and share the circuits among many users through packet-switching, Internet users avoid having to pay usage tolls to anyone other than their ISPs. |
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QoS -
On the Internet and in other networks, QoS (Quality of Service) is the idea that transmission rates, error rates, and other characteristics can be measured, improved, and, to some extent, guaranteed in advance. QoS is of particular concern for the continuous transmission of high-bandwidth video and multimedia information. Transmitting this kind of content dependably is difficult in public networks using ordinary "best effort" protocols.
Using the Internet's Resource Reservation Protocol (RSVP), packets passing through a gateway host can be expedited based on policy and reservation criteria arranged in advance. Using ATM, which also lets a company or user preselect a level of quality in terms of service, QoS can be measured and guaranteed in terms of the average delay at a gateway, the variation in delay in a group of cells (cells are 53-byte transmission units), cell losses, and the transmission error rate.
The Common Open Policy Service (COPS) is a relatively new protocol that allows router and layer 3 switches to get QoS policy information from the network policy server. |
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Session Initiation Protocol ( SIP ) - The Session Initiation Protocol (SIP) is an Internet Engineering Task Force (IETF) standard protocol for initiating an interactive user session that involves multimedia elements such as video, voice, chat, gaming, and virtual reality.
Like HTTP or SMTP, SIP works in the Application layer of the Open Systems Interconnection (OSI) communications model. The Application layer is the level responsible for ensuring that communication is possible. SIP can establish multimedia sessions or Internet telephony calls, and modify, or terminate them. The protocol can also invite participants to unicast or multicast sessions that do not necessarily involve the initiator. Because the SIP supports name mapping and redirection services, it makes it possible for users to initiate and receive communications and services from any location, and for networks to identify the users whereever they are.
SIP is a request-response protocol, dealing with requests from clients and responses from servers. Participants are identified by SIP URLs. Requests can be sent through any transport protocol, such as UDP, SCTP, or TCP. SIP determines the end system to be used for the session, the communication media and media parameters, and the called party's desire to engage in the communication. Once these are assured, SIP establishes call parameters at either end of the communication, and handles call transfer and termination. |
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VoIP (voice over IP - that is, voice delivered using the Internet Protocol) is a term used in IP telephony for a set of facilities for managing the delivery of voice information using the Internet Protocol (IP). In general, this means sending voice information in digital form in discrete packets rather than in the traditional circuit-committed protocols of the public switched telephone network (PSTN). A major advantage of VoIP and Internet telephony is that it avoids the tolls charged by ordinary telephone service.
VoIP, now used somewhat generally, derives from the VoIP Forum, an effort by major equipment providers, including Cisco, VocalTec, 3Com, and Netspeak to promote the use of ITU-T H.323, the standard for sending voice (audio) and video using IP on the public Internet and within an intranet. The Forum also promotes the user of directory service standards so that users can locate other users and the use of touch-tone signals for automatic call distribution and voice mail.
In addition to IP, VoIP uses the real-time protocol (RTP) to help ensure that packets get delivered in a timely way. Using public networks, it is currently difficult to guarantee Quality of Service (QoS). Better service is possible with private networks managed by an enterprise or by an Internet telephony service provider (ITSP).
A technique used by at least one equipment manufacturer, Adir Technologies (formerly Netspeak), to help ensure faster packet delivery is to use ping to contact all possible network gateway computers that have access to the public network and choose the fastest path before establishing a Transmission Control Protocol (TCP) sockets connection with the other end.
Using VoIP, an enterprise positions a "VoIP device" at a gateway. The gateway receives packetized voice transmissions from users within the company and then routes them to other parts of its intranet (local area or wide area network) or, using a T-carrier system or E-carrier interface, sends them over the public switched telephone network.
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